tayatera.blogg.se

7 years from now game data
7 years from now game data













For example, the largest view count on any Shovel Knight Pocket Dungeon video was 140k (compared to the original game having over a million views). Good reviews can only get you so far! We knew when diving into this wacky spinoff with bizarrely unique mechanics that combine two totally different genres, we’d be making a big ask of people to take the dip into something new. The revenue from those sales covers our expenses with Vine, but don’t cover our internal costs.

7 years from now game data

Compared to Shovel Knight’s sales of 180k in the first month, Pocket Dungeon definitely is hitting a much smaller audience. You might be thinking…hey that’s not a lot compared to Shovel Knight! You’d be right. Our first week sales were just under 20,000 units, and our first month sales were just over 30,000. We sold just over 35,000 units across all platforms in the two months since release. Our costs have gone up a bit since 2013! But for Pocket Dungeon’s development, we essentially were split with a budget of 500k for Vine and 500k for YCG. You might remember our magic man month formula for estimating budgets. A lot of Yacht Club team members were involved in various capacities, from drawing up new characters and approving art, to helping design the game, write the script, and create the audio. 5 team members were working with Vine during its peak. If you haven’t checked out our past sales articles, now might be a good time to get caught up.įeat Unlocked: One Million Copies of Shovel Knight SoldĬan you believe Pocket Dungeon has already been out for two months! Released December 13th 2021 on Switch, PC, and PS4. Hopefully there are lessons for all to learn here. Neither Cyber Shadow or Pocket Dungeon were blockbusters like Shovel Knight, but we feel it’s just as important to see game sales that aren’t million sellers. We’re a bigger company now…25 people strong! It takes an insane $$$ 5 million dollars $$$ to keep us going every year- fair wages for two development teams, operation costs, marketing, multiple external projects, merchandise handling, conventions, and most of all snacks…things sure have blown up! We still feel it’s important to stick to our roots and break down what to expect these days for game sales.

7 years from now game data 7 years from now game data

In our usual fashion, we wanted to break down for other players and developers just what to expect in terms of sales. Can you believe we released 2 games last year? Shovel Knight Pocket Dungeon has been on sale for more than two months now and Cyber Shadow just hit its first anniversary.















7 years from now game data